A GAME PITCH BY ARTHUR KLEIN
Extraordinary
teachers.
Unmistakable
world.
A fantasy school where monster mentors turn learning into making, experimenting, and performing.
Meet the Goblin Bard.
Music teacher. Rhythm maker. Generous with beginners.
MUSIC FACULTY

Concept illustration · 3D study forthcoming.
A lot of character.
THE VISUAL PROMISE
A world you recognize
before you read its name.
Expressive silhouettes. Designed costumes. Tactile materials. Spaces that make strange creatures feel like people worth knowing.
The direction spans the whole experience: who teaches you, where you learn, how a moment moves, and what accomplishment looks like.
Eight disciplines. One visual identity. ↗A SCHOOL WITH PERSONALITY
Every subject has
its own character.
A shared visual language makes room for very different teachers, materials, and places.

THE EXPERIENCE
Come for the world.
Stay to make something.
Short, hands-on classes give students a way to try an idea, change it, and leave with something of their own.
- 01
Meet a mentor
Character, gesture and setting introduce the subject.
- 02
Try an idea
Make a choice and see or hear what it changes.
- 03
Make it yours
Revise, perform and share a small accomplishment.
FROM DIRECTION TO PRODUCTION
The intention
comes first.
Original drawings and visual rules guide the work. ComfyUI helps explore and produce selected media. ElevenLabs gives the teachers a consistent performance voice.
Model cleanup, lighting, UI and feedback carry that same direction into the playable.
Production notebook
Space for a focused process study: the target, an output that missed, the directed correction, and the result in the game.
Workflow started · selected outputs forthcoming
See the current experiments →THE FIRST VERTICAL SLICE
One classroom.
The whole art direction.
The music workshop brings character, environment, performance, interface and magical feedback together. The wider art guide defines how that identity extends across the school.