A GAME PITCH BY ARTHUR KLEIN

Extraordinary
teachers.
Unmistakable
world.

A fantasy school where monster mentors turn learning into making, experimenting, and performing.

THE FIRST CLASS

Meet the Goblin Bard.
Music teacher. Rhythm maker. Generous with beginners.

01
MUSIC FACULTY
Pencil concept of the male Goblin Bard, a stout music teacher with long ears, tailored lapels and a lute
Character exploration derived from Arthur’s original drawing.
Concept illustration · 3D study forthcoming.
A little mischief.
A lot of character.

THE VISUAL PROMISE

A world you recognize
before you read its name.

Expressive silhouettes. Designed costumes. Tactile materials. Spaces that make strange creatures feel like people worth knowing.

The direction spans the whole experience: who teaches you, where you learn, how a moment moves, and what accomplishment looks like.

Eight disciplines. One visual identity. ↗

A SCHOOL WITH PERSONALITY

Every subject has
its own character.

A shared visual language makes room for very different teachers, materials, and places.

Early warm geometric concept exploration of the fantasy faculty and their classroom environments
Early warm-geometry exploration. A direction to refine, not a finished asset library.

THE EXPERIENCE

Come for the world.
Stay to make something.

Short, hands-on classes give students a way to try an idea, change it, and leave with something of their own.

  1. 01

    Meet a mentor

    Character, gesture and setting introduce the subject.

  2. 02

    Try an idea

    Make a choice and see or hear what it changes.

  3. 03

    Make it yours

    Revise, perform and share a small accomplishment.

FROM DIRECTION TO PRODUCTION

The intention
comes first.

Original drawings and visual rules guide the work. ComfyUI helps explore and produce selected media. ElevenLabs gives the teachers a consistent performance voice.

Model cleanup, lighting, UI and feedback carry that same direction into the playable.

Production notebook

Space for a focused process study: the target, an output that missed, the directed correction, and the result in the game.

Workflow started · selected outputs forthcoming

See the current experiments →

THE FIRST VERTICAL SLICE

One classroom.
The whole art direction.

The music workshop brings character, environment, performance, interface and magical feedback together. The wider art guide defines how that identity extends across the school.